Projects Update

I’ve been remiss for a number of weeks now–no new Simpleton strips, no blogging, and no announcements. Gingerbread Houses has continued to update weekly, thanks to Grug’s diligence, but on the writing side, I haven’t been nearly as productive as I would like for a variety of reason:

  1. It’s summer. Hot weather always kills my ability to write.
  2. I have a heavier class load for the second summer session, which takes more of my time. And I have an 8:00 AM class twice a week. Early mornings also consistently kill my ability to write.
  3. I have another treatment for my thyroid cancer coming up. It’s a precautionary thing, not a major concern. But preparing for it is an issue: I have to go off my thyroid meds (which causes fatigue), and I can’t eat any iodine, which means I have to cook all my own meals in order to avoid iodized salt. So that’s been an additional time suck.
  4. And, most importantly, Brandy and I are having a baby! Since we’re only just into the second trimester, this hasn’t actually been a time consuming issue, but it’s certainly been a mental preoccupation.

On the up side, I’m going into the last week of the summer session classes now. Then I get two weeks mostly off (still have to do some prep work for Fall classes) before the fall session starts. My fall workload will be heavier, but won’t start as early in the morning, so that should balance in my favor. And hopefully the weather will begin to cool off in a few weeks as well. Plus, my treatment will be done in just another two weeks, and then I can go back to a normal diet and start taking my pills again, which should have me in better spirits.

Despite all this, I have accomplished a couple of things. I did some revisions to the script for Gingerbread Houses, which I think will make the current chapter even better than it was. And I revised the opening pages of Trouble Is, to set a better tone for the rest of the book. I still have to follow through on revising both these projects, but I expect to do all of that in the two weeks between the end of summer and the beginning of fall. I hope!

After that…I might bring Simpleton back. It’s a low-priority project, but it is a good way to keep me working between other things. On the other hand, I may just go ahead and start a something new and big. It’s been over a year since the last time I started something new and big, so it seems about time.

New Simpleton: What I’ve Learned so Far

Today’s Simpleton offers a mini-essay on things I’ve been thinking about as a result of producing Simpleton itself. Mostly it’s about photography and my lack of skill in that art.

There have been a few other Simpleton strips since I last linked from the blog here, but they weren’t very good. I might not go so far as to say today’s is good either–but it’s purposeful, and that’s a definite improvement.

On Experimentation & Collaboration

As those of you who read my comics know, I don’t tend to write very many traditional linear narratives. In larger works, I also tend to steer clear of identifiable central protagonists. I like non-linearity, I like fragmented storytelling (including linked short stories), and I like ensemble casts.

As many of you also know, I’m currently working on a book with Shelli Paroline called The Trouble Is. Trouble Is is different from much of what I’ve done before. Oh, thematically it’s similar—a precocious girl, a spectral companion/competitor, an overwhelmingly incompetent (though well-meaning) parent. A lot of the same stuff I played with in Portraits of Nervous Children and Amy’s Picture Stories. But structurally, it’s a whole other beast.

You see, The Trouble Is is a linear narrative that tells a single straightforward story revolving around a clear central protagonist. There’s nothing experimental about it.

In other words, it’s a huge experiment…because I’ve never done these things before.

I felt much the same way about Panel One. Sure, that strip had plenty of formal play, and metafictional goofiness, the sort of stuff that gets a comic branded as experimental. But for me, those traits were my safety net—to me, the real experiment of Panel One was just the simple act of doing a daily humor strip. That’s the part I wasn’t sure I could pull off. That’s the part I was trying to gain a better understanding of.

But there’s one big difference; unlike Panel One, I really truly care whether or not The Trouble Is turns out to be good. I want this to be a good, fun, rewarding book. I want people to be glad they’ve read it. So it’s not enough to just play around with these traditional storytelling techniques; I have to actually succeed at them.

Now, I’m pretty confident I can do that. I’m pretty confident that I am doing that. But there have been some bumps along the way. My tendency toward ensemble casts gets me in trouble: I wrote in too many secondary characters (I’ve since cut one of them out entirely); I kept the protagonist’s Mom at the foreground of the story well past the point where she should have faded into the background (some reorganization of scenes has mostly solved that); and I haven’t kept my main character active enough in her own story, instead over-relying on the quirkiness of my supporting cast (this has improved, but I’m still working on it).

I’m learning a lot from this project. I’m becoming a better writer. And sure, after this I’m still going to want to do some crazy non-linear experiment—but I’ll do it better for having spent some time honing my abilities in basic techniques.

But just as important as seeing the value of practicing basic craft is this: WRITERS: LISTEN TO YOUR ARTISTS. They may not be writers themselves, but they still know what they’re talking about at least as often as you do.

Because, the thing is, while I’m sitting here pointing out the errors I’ve made in scripting this story, the bits that didn’t work or that went off in the wrong direction, I’m not telling you about problems I found. I’m telling you about problems Shelli found. And Shelli’s been great: she’s honest, she’s critical, and when she doesn’t like something, she lets me know. And sometimes I’m resistant. Sometimes what she’s telling me completely contradicts my own Great Idea. Sometimes I feel like she’s missed my point completely.

But then I go home and I mull over her comments. I sit with them a while. I think about what the consequences would be for the story if I took her suggestion, made a few changes. And usually I realize that the main consequence of taking her suggestion is that the story actually gets a little better. The characters get more interesting. The tone gets less glum. And then I start to realize that my original Great Idea was actually a Pretty Sucky Idea disguised as a Great Idea. And then I go back to my script and start revising, and improving, and reorganizing, and suddenly I have a much better book than I started with.

And that’s really the goal of collaboration after all—to make a really good book by taking the best parts of what each person has to offer. Not just by doing the part we’re good at, but by helping each other see when we’re not doing our own best work.

And that means always being honest.

And that means always listening to criticism given honestly.

MoCCA 2009

I’m not going to do a big recap of MoCCA, since many others will do a better job of it than I would, but I just wanted to add a few thoughts to the discussion of the new venue. There have been some very strong reactions to the Armory, mostly negative. The two specific complaints worth noting:

  • The Armory is ugly and looks like a gym.
  • The Armory is oppressively hot and lacks air conditioning.

Both of these complaints are entirely accurate, and should certainly be taken into consideration in choosing next year’s venue. But I would like to offer a couple of counterpoints to these complaints:

  • The Armory is much easier to navigate than The Puck Building. I wasn’t exhibiting this year, and spent all my time wandering the aisles—which I was able to do at my own pace, without getting bogged down in narrow, clogged walkways. This made browsing much more pleasant than it was in the tight aisles of the old venue. And it was also very easy to find out of the way corners to have a conversation or pull up a spot of floor to sit and eat your lunch. I find tight crowds very stressful—the new location was much easier on me in this regard.
  • The Armory wasn’t any hotter than the upstairs portion of The Puck Building, which suffered a terrible greenhouse effect. Yes, it was wonderfully pretty up there, but it came at a price.
  • Food was readily and easily available. More than anything else, the thing that frustrated me about The Puck Building was that it took me forever to figure out where I could get a quick meal that was both good and cheap. At the Armory, finding a great sandwich was as easy as crossing the street. I had a terrific Cuban hero at Latin Thing on Saturday, and an odd but tasty Asian-fusion pork sandwich at Baogette on Sunday. Both were affordable, fast, and easy to find, and I heard rumor of other wonderful places I could have tried if I’d just gone one more block around the corner. Food options are a vital consideration, and The Armory has it all over The Puck Building on that count.

BCR in The Phoenix

The Boston Comics Roundtable was featured in The Boston Phoenix today. Read the full article here.

Most of the work done by the Roundtable’s members “has an indie-comics look,” Kender concedes. “But I sometimes wonder whether we may be pushing away people who are into mainstream comics, like superheroes. I see people drawing in cafés and I strike up conversations with them and find out they’ve drawn for Marvel or DC or Image Comics. And they’ve never heard about our group. I’m trying to bring in as many different genres as I can.”

New Simpleton in which Lives are Lived!

Huge new Simpleton update today–this one took several days to put together, and is compiled from a whole bunch of Neal’s Underhunt strips, chopped and reassembled, with some additional details added. It’s a big multi-linear infinite canvas, and it’s probably a complete mess, but I like it anyway.

Unfortunately, I’m having trouble making my content management software display it the way I want it to–it’s insisting on laying my ad bar over the comic. Fortunately, there’s some big white space in the top right corner of the comic, and I think I’ve managed to push the ad bar far enough that it’s not covering any real panels of comic. Hopefully that’s consistent across different browsers & OSes.

New Book by Steven Withrow

News via my good friend and past co-author on Character Design for Graphic Novels, Steven Withrow:


Secrets of Digital Animation — August 2009!
by Steven Withrow

Now available for preorder through Amazon.com and other online bookstores is my book Secrets of Digital Animation from RotoVision and Rockport Publishers.

This book was quite an adventure to create, and I hope it lives up to the hype of the jacket copy:

Secrets of Digital Animation sets out to demonstrate and showcase a range of cutting-edge work, new techniques, and influential practitioners within all forms of contemporary animation, from anime to flashware, and from animated shorts to machinima, offering creative hints and tips from the genre masters. This book offers young practitioners, and those interested in broadening their skills, an insider’s view of the fast evolving work of animation; showcasing professionals and their creations, working methods, and inspiration, along with jargon-busting explanations and easy to follow demonstrations. Stunning examples of finished work are shown alongside conceptual drawings and works in progress. The book contains practical advice and case studies that explore the professional techniques behind designing innovative characters and fantastical worlds, and bringing them to life.

Thoughts on my own prose, as I’m revising

So I’m sort of working on a novel. Not a graphic novel—an actually book-length piece of prose. I don’t know if I’ll actually finish it or if it’ll be any good when I do. You may never get to read it, and that may not be any great loss. But I’m working on it.

As of right now, the book is 41 pages, beginning to end. Obviously, that’s a bit short, but that’s typical of my writing method; The first draft of Parens. was only 45 pages, and it nearly tripled in length during revision. My first drafts tend to be the skeletons of my story, which I then hang layers of meat on until it’s fully realized. I also tend to have long stretches of ignoring projects between drafts—this draft of my novel was completed two years ago, and I’m only just getting around to reading and revising it for the first time now.

One of the reasons I was drawn to plays and comics and stopped writing prose fiction a number of years ago was my feeling that I could write some pretty good dialogue and interesting characters, but that I wasn’t that great at narrative description. Sure, comics requires visuals, but I just need to communicate those visuals to the artist—I don’t have to evoke them for the audience. Of course, one of the things I made myself do, once I started writing comics seriously, was create several silent stories that relied entirely on visuals—that was the origin of the Amy stories—so that I wouldn’t become over-reliant on the techniques I was already good at. I wanted to grow.

So now I’m writing prose fiction again. And I’ve noticed something interesting about how my writing has changed since I last worked in this form—I don’t write nearly as much dialogue as I used to. In a lot of my early stories the prose was just a bridge between sequences of dialogue. But now I’ve gone to the other extreme—I find I’m writing practically no dialogue at all in some of my stories. The current 41-page draft of my novel includes only 22 distinct lines of dialogue, including an instance of “oh.” The first, “I’m going to make some coffee” doesn’t appear until page seven, and is the last for several pages as well. And where I do insert longer conversations, the bulk of the dialogue comes very near the end, as the story is just about to wrap up.

What’s more, I’m actually enjoying the prose I’m writing—as I said, it’s been two years since I wrote it, so I don’t have that new project bias that makes writers love their most recent work. I don’t remember a lot of my details, so my rereading allows me to be surprised by what 31-year-old me did with this piece of writing. And I’m finding that my descriptions are more evocative than they’ve ever been, and funnier than I tend to give myself credit for. It’s still a very rough draft, of course—but I still like it. I’m happy with what I did, and am excited to take it further.

All my writing life, I’ve always felt that there is great value to working in more than one form—lessons that can be learned in one kind of writing that will benefit you in another. So much so that you can grow in skill in a form that you’re not even actively working on. My best achievements in one project always happen while I’m working on a different project. And I’m really pleased to discover that this has held true through my absence from prose.

Or, at least, that’s how it seems to me now. I could re-read this piece again next year and discover I hate it. I’ll just have to wait and see.

MoCCA

I will be attending MoCCA next weekend, but will not be exhibiting this year. I’ll probably carry a few copies of Bring Your Daughter to Work Day and Parens. around with me though, so if you should happen to see me around and feel compelled to make a purchase, I will happily accommodate!

It’s been a while since I last attended a con that I wasn’t exhibiting at. I’m looking forward to actually seeing some panels and making a better survey of the comics other folks are selling. Of course, I usually count on being chained to my table to keep me over-spending–without that shackle, I will be much harder pressed to resist temptation!

Unfortunately The Boston Comics Roundtable got shut out of tabling this year–MoCCA sold out crazy fast! The good news is a couple of our members, Cathy Leamy and Charles Snow, had already secured a table of their own, and so there will still be copies of Inbound available.